LogGameMode:Display: Match State Changed from InProgress to LeavingMap LogGameState: Match State Changed from InProgress to LeavingMap LogNet:Browse:10.10.85.66:0//Game/Maps/StartLevel LogInit:WinSock: Socket queue 32768 / 32768 PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) LogNet: Game client on port 0, rate 10000 LogNet:UPendingNetGame::InitNetDriver: Sending hello. [UNetConnection] RemoteAddr:10.10.85.66:0, Name: IpConnection_78, Driver: PendingNetDriver IpNetDriver_77, IsServer: NO, PC: NULL, Owner: NULL